Object manipulation interactivity

Development of a linked cube system with varying sub-systems - The best of which applies a unique interpolated wave mathematic formula.

About the Project

During this Research & Development project, I focused on designing a system that could establish connections between cubes or planes. The core concept revolved around utilizing GLSL shaders to render images or video textures onto the displayed surface. This implementation allowed users to interact with the surface dynamically, enabling them to perform distinctive manipulations.

Subsequently, I made recent updates to fulfill my initial vision, which involved integrating the mapping of videos or images onto the planes/cubes within the interactive field. This enhancement is demonstrated in the first video above.

The primary form of interactivity is triggered by a left-click or touch input, which requires holding down the input device. By dragging either the cursor or finger across the surface, users gain the ability to manipulate the current path within the interactive environment.

  • Date

    2022

  • Client Name

    Benjamin Julian Pointer